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Ascension zombies walkthrough, I would like look up woman that ascension zombies walkthrough tricks

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Age: 31
Nationality: Paraguayan
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Introduction 2. New Game-Play Elements 2. Easter Eggs 4.

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Miscellaneous Information 5. Recommended Strategy 5. There are no achievements related to the Multiplayer maps, but there are four to obtain in Ascension. This map sets you back in an abandoned Soviet Cosmodrome and is played with the four original characters Dempsey, the American; Nikolai, the Russian; Takeo, the Japanese and Richtofen; the German scientist. There a quite a few new things to obtain in this map which are listed below. Musical Easter Egg: Upon activating 3 teddy bears while holding the action button press and hold for a seconda song will start playing.

The song in this map is "Abracadavre" by Elena Siegman. The locations of these teddy bears are:. Matryoshka Dolls: Upon activating each one of these the character you are playing with will say something. This is similar to the pictures in 'Kino der Toten' and there are 4 dolls to find. The locations are:. The Rocket: If you activated each of the three landers, you will be able to launch the rocket near the Pack-a-Punch ascension zombies walkthrough.

Once it's destroyed, a Double Points-drop will spawn in the centre of the room.

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Other then the other maps, this will NOT give you any achievements. If you like to do this for fun, check out the video below Credit goes to NextGenTactics or follow the written guide here. The Pack-a-Punch machine will only be accessible after performing three essential steps. Primary weapon: The Thundergun is very useful if you got a horde of zombies running behind you. The good thing about this weapon is that you can preserve your ammo and once you have a lot of zombies lined up, you can blow them away with one single bullet.

This won't give you a lot of points 50 points per kill but is ascension zombies walkthrough effective if you are cornered. Near round 15 it's a good idea to upgrade this beauty to the Zeus Cannon which will not only give you more ammo, but is also more effective since the Zombies become stronger every round.

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Some gamers prefer to play with a Raygunso if you are one of those persons it's a very good idea to buy PhD Flopper since the splash damage will not damage you once you have that perk. Secondary weapon: An automatic weapon with a large magazine like the HK21 or the RPK is very useful when you are going for points.

If you lined up the zombies in a so-called 'train', you can score over 1, point with only 20 bullets. If you need points to buy a perk or if you want to Pack-a-Punch a weapon, then this is the guns you need to try to obtain.

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Third weapon: Since the Max Ammo-drop doesn't show up a lot in later rounds, it may be a good idea to buy a weapon of the wall. Once you've Pack-a-Punch'ed that weapon the ammo costs 4, points but you will never get short.

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I like to have the MP40 with me, but getting ammo could be a problem for some gamers so maybe it's better to buy a weapon near the place you are forming a train. Tactical grenades: As written above there are two of these.

The Matryoska Dolls cause multiple explosions and is in my opinion not very effective when you get to round 15 or higher so I would recommend the Gersch Devices. They will suck up all the Zombies into a black hole and gives you a little time to catch your breath. Melee weapon: The Sickle comes in very handy and is more powerful then the regular knife.

This costs 4, points but if you buy this early, you can ascension zombies walkthrough your points back since you get one hit kills until round 10 or Optional: Claymores aren't really needed, but it's your choice if you want to buy it. Everybody can create trains.

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It will take some practise but you need to be confident enough to do so. The principle is very simple: run circles. Actually: WALK circles since running could get you cornered. Only run for a small distance to get past Zombies running in front of you. Ascension zombies walkthrough this particular map, there are more then enough big area's to do so. I recommend the platform near the Grenades and the PhD Flopper -machine but the Pack-a-Punch area is very good to run circles as well. As a last thing, the spawn room could be very good to build some points. Just watch out that the spinning thingy of doom doesn't kill you.

With these new things summed up, it's time to grab some easy achievements. Please note that the achievement description is written below the achievements themselves and can be obtained any time due to luck or playing with friends. The eagle has landers In Ascension, escape on all 3 lunar landers.

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This should be the first achievement you obtain on this map and it's needed to get this this achievement in order to unlock the Pack-a-Punch machine. To get this achievement, you will need to turn on the power and get all landers to the original spawn location. There are 3 landers that you need to activate, each on one side of the map. Just like doors, the landers require you to trade some points to let them travel points each.

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This is best done at the end of a round with a crawler left. Since it's pretty difficult to describe where the landers are, I added in a video from the Achievement Hunters Community video's.

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All credit goes to BioHRay. If you activated the three landers, ascension zombies walkthrough rocket will be able to launch. Run back to the location where the Power Room is. Now, there will be a button available that you need to press to activate the rocket. Run back outside and run towards a gate costs 1, points.

If you still have 5, points left, it should be possible to Pack-a-Punch your weapon before round 8. This might be easier playing with friends if they 'buy' all doors and landers. If you are having problems, follow this video from Achievement Hunters Community video's. Again, all credit goes to BioHRay. If you are going for this solo, you can use the video below. Chimp on the barbie In Ascension, kill a space monkey with a fire trap. Since you are at or around round 8 if you are doing this in one runyou might want to buy your first perk.

I recommend Juggernog, since it let's you take 3 hits instead of 2 and is recommended if you want to attack the leaderboards.

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Buy it for it's usual price 2, points and finish all Zombie Rounds until a Monkey Round shows up. If you are playing with friends, let two guys guard the Jug Perk-A-Cola machine while you head towards the gate I mentioned earlier. There, you will be able to activate a fire-trap costs 1, points. When a monkey is coming for you, just activate it and watch it barbecue. Achievement unlocked! In Ascension, kill at least 5 zombies with 1 Gersh Device. This last achievement includes the Gersh Devices, the new tactical grenades.

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These can only be obtained from the Mystery Box points each spin or 10 points each spin while a Bon FireSale Power-Up has been picked up and that is really the hardest part in getting this achievement. When you obtained these, let a new round start and 'camp' near the first lander where the HE Grenades can be bought from the wall. Once zombies start spawning, throw one down the stairs and let them get sucked in.

Completing each step

When holding a gun, you get 10 points for each Zombie that has been killed by it or 50 points when you are holding the Ballistic Knife. With this achievement unlocked, you have finished your first DLC-pack. Let's continue to the next one! Find anything you think is wrong with this walkthrough?

Help us fix it by posting in its Walkthrough Thread. This walkthrough is the property of TrueAchievements. This walkthrough and any content included may not be reproduced without written permission.

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